void _apply_rounded_corner(uint32_t *backbuff, int radius, int winw, int winh)
Definition defaultwindow.cpp:165
void _shadow_compose_neon(uint32_t *canv, int canvas_w, int canvas_h, const uint32_t *shadow_buf, int shadow_w, int shadow_h, int win_x, int win_y)
Definition alpha.cpp:297
void glass_precompute_blur(uint32_t *out_blur, uint32_t *tmp, const uint32_t *canvas, int canvas_w, int canvas_h, int rx, int ry, int rw, int rh, int radius)
Definition alpha.cpp:181
void _shadow_blur_vertical(uint32_t *dst, const uint32_t *src, int w, int h, int radius)
Definition alpha.cpp:269
ChCanvas * canvas
Definition deomain.cpp:92