35 void (*ProcessEvents)();
40 void (*BuildTiccmd)(
ticcmd_t *cmd,
int maketic);
44 void (*RunTic)(
ticcmd_t *cmds,
boolean *ingame);
void D_StartGameLoop(void)
Definition d_loop.c:305
boolean singletics
Definition d_loop.c:77
void TryRunTics(void)
Definition d_loop.c:706
void D_StartNetGame(net_gamesettings_t *settings, netgame_startup_callback_t callback)
Definition d_loop.c:340
boolean D_InitNetGame(net_connect_data_t *connect_data)
Definition d_loop.c:452
boolean(* netgame_startup_callback_t)(int ready_players, int num_players)
Definition d_loop.h:28
void D_RegisterLoopCallbacks(loop_interface_t *i)
Definition d_loop.c:823
int gametic
Definition d_loop.c:72
void NetUpdate(void)
Definition d_loop.c:203
void D_QuitNetGame(void)
Definition d_loop.c:560
int ticdup
Definition d_loop.h:78
boolean
Definition doomtype.h:74
Definition net_defs.h:148
Definition net_defs.h:164