#include <net_defs.h>
◆ consoleplayer
| int net_gamesettings_t::consoleplayer |
◆ deathmatch
| int net_gamesettings_t::deathmatch |
◆ episode
| int net_gamesettings_t::episode |
◆ extratics
| int net_gamesettings_t::extratics |
◆ fast_monsters
| int net_gamesettings_t::fast_monsters |
◆ gameversion
| int net_gamesettings_t::gameversion |
◆ loadgame
| int net_gamesettings_t::loadgame |
◆ lowres_turn
| int net_gamesettings_t::lowres_turn |
◆ map
| int net_gamesettings_t::map |
◆ new_sync
| int net_gamesettings_t::new_sync |
◆ nomonsters
| int net_gamesettings_t::nomonsters |
◆ num_players
| int net_gamesettings_t::num_players |
◆ player_classes
◆ random
| int net_gamesettings_t::random |
◆ respawn_monsters
| int net_gamesettings_t::respawn_monsters |
◆ skill
| int net_gamesettings_t::skill |
◆ ticdup
| int net_gamesettings_t::ticdup |
◆ timelimit
| int net_gamesettings_t::timelimit |
The documentation for this struct was generated from the following file: