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◆ M_BindVariable()
| void M_BindVariable |
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char * |
name, |
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void * |
variable |
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) |
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◆ M_GetFloatVariable()
| float M_GetFloatVariable |
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char * |
name | ) |
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◆ M_GetIntVariable()
| int M_GetIntVariable |
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char * |
name | ) |
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◆ M_GetSaveGameDir()
| char * M_GetSaveGameDir |
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char * |
iwadname | ) |
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◆ M_GetStrVariable()
| const char * M_GetStrVariable |
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char * |
name | ) |
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◆ M_LoadDefaults()
| void M_LoadDefaults |
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void |
| ) |
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◆ M_SaveDefaults()
| void M_SaveDefaults |
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void |
| ) |
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◆ M_SaveDefaultsAlternate()
| void M_SaveDefaultsAlternate |
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char * |
main, |
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char * |
extra |
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) |
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◆ M_SetConfigDir()
| void M_SetConfigDir |
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char * |
dir | ) |
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◆ M_SetConfigFilenames()
| void M_SetConfigFilenames |
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char * |
main_config, |
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char * |
extra_config |
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) |
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◆ M_SetVariable()
| boolean M_SetVariable |
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char * |
name, |
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char * |
value |
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) |
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◆ configdir