#include <stdio.h>
Go to the source code of this file.
◆ SAVESTRINGSIZE
| #define SAVESTRINGSIZE 24 |
◆ P_ArchivePlayers()
| void P_ArchivePlayers |
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void |
| ) |
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◆ P_ArchiveSpecials()
| void P_ArchiveSpecials |
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void |
| ) |
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◆ P_ArchiveThinkers()
| void P_ArchiveThinkers |
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void |
| ) |
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◆ P_ArchiveWorld()
| void P_ArchiveWorld |
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void |
| ) |
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◆ P_ReadSaveGameEOF()
◆ P_ReadSaveGameHeader()
| boolean P_ReadSaveGameHeader |
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void |
| ) |
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◆ P_SaveGameFile()
| char * P_SaveGameFile |
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int |
slot | ) |
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◆ P_TempSaveGameFile()
| char * P_TempSaveGameFile |
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void |
| ) |
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◆ P_UnArchivePlayers()
| void P_UnArchivePlayers |
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void |
| ) |
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◆ P_UnArchiveSpecials()
| void P_UnArchiveSpecials |
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void |
| ) |
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◆ P_UnArchiveThinkers()
| void P_UnArchiveThinkers |
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void |
| ) |
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◆ P_UnArchiveWorld()
| void P_UnArchiveWorld |
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void |
| ) |
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◆ P_WriteSaveGameEOF()
| void P_WriteSaveGameEOF |
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void |
| ) |
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◆ P_WriteSaveGameHeader()
| void P_WriteSaveGameHeader |
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char * |
description | ) |
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◆ save_stream
◆ savegame_error