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| void | P_InitPicAnims (void) |
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| void | P_SpawnSpecials (void) |
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| void | P_UpdateSpecials (void) |
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| boolean | P_UseSpecialLine (mobj_t *thing, line_t *line, int side) |
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| void | P_ShootSpecialLine (mobj_t *thing, line_t *line) |
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| void | P_CrossSpecialLine (int linenum, int side, mobj_t *thing) |
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| void | P_PlayerInSpecialSector (player_t *player) |
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| int | twoSided (int sector, int line) |
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| sector_t * | getSector (int currentSector, int line, int side) |
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| side_t * | getSide (int currentSector, int line, int side) |
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| fixed_t | P_FindLowestFloorSurrounding (sector_t *sec) |
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| fixed_t | P_FindHighestFloorSurrounding (sector_t *sec) |
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| fixed_t | P_FindNextHighestFloor (sector_t *sec, int currentheight) |
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| fixed_t | P_FindLowestCeilingSurrounding (sector_t *sec) |
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| fixed_t | P_FindHighestCeilingSurrounding (sector_t *sec) |
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| int | P_FindSectorFromLineTag (line_t *line, int start) |
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| int | P_FindMinSurroundingLight (sector_t *sector, int max) |
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| sector_t * | getNextSector (line_t *line, sector_t *sec) |
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| int | EV_DoDonut (line_t *line) |
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| void | P_SpawnFireFlicker (sector_t *sector) |
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| void | T_LightFlash (lightflash_t *flash) |
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| void | P_SpawnLightFlash (sector_t *sector) |
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| void | T_StrobeFlash (strobe_t *flash) |
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| void | P_SpawnStrobeFlash (sector_t *sector, int fastOrSlow, int inSync) |
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| void | EV_StartLightStrobing (line_t *line) |
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| void | EV_TurnTagLightsOff (line_t *line) |
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| void | EV_LightTurnOn (line_t *line, int bright) |
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| void | T_Glow (glow_t *g) |
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| void | P_SpawnGlowingLight (sector_t *sector) |
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| void | P_ChangeSwitchTexture (line_t *line, int useAgain) |
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| void | P_InitSwitchList (void) |
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| void | T_PlatRaise (plat_t *plat) |
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| int | EV_DoPlat (line_t *line, plattype_e type, int amount) |
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| void | P_AddActivePlat (plat_t *plat) |
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| void | P_RemoveActivePlat (plat_t *plat) |
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| void | EV_StopPlat (line_t *line) |
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| void | P_ActivateInStasis (int tag) |
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| void | EV_VerticalDoor (line_t *line, mobj_t *thing) |
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| int | EV_DoDoor (line_t *line, vldoor_e type) |
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| int | EV_DoLockedDoor (line_t *line, vldoor_e type, mobj_t *thing) |
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| void | T_VerticalDoor (vldoor_t *door) |
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| void | P_SpawnDoorCloseIn30 (sector_t *sec) |
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| void | P_SpawnDoorRaiseIn5Mins (sector_t *sec, int secnum) |
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| int | EV_DoCeiling (line_t *line, ceiling_e type) |
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| void | T_MoveCeiling (ceiling_t *ceiling) |
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| void | P_AddActiveCeiling (ceiling_t *c) |
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| void | P_RemoveActiveCeiling (ceiling_t *c) |
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| int | EV_CeilingCrushStop (line_t *line) |
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| void | P_ActivateInStasisCeiling (line_t *line) |
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| result_e | T_MovePlane (sector_t *sector, fixed_t speed, fixed_t dest, boolean crush, int floorOrCeiling, int direction) |
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| int | EV_BuildStairs (line_t *line, stair_e type) |
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| int | EV_DoFloor (line_t *line, floor_e floortype) |
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| void | T_MoveFloor (floormove_t *floor) |
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| int | EV_Teleport (line_t *line, int side, mobj_t *thing) |
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