#include <socket.h>
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| void * | binedDev |
| |
| AuStack * | rxstack |
| |
| uint16_t | sessionPort |
| |
| uint8_t | sockState |
| |
| unsigned | packID |
| |
| uint16_t | ipv4Iden |
| |
| int(* | receive )(struct _socket_ *sock, msghdr *msg, int flags) |
| |
| int(* | send )(struct _socket_ *sock, msghdr *msg, int flags) |
| |
| void(* | close )(struct _socket_ *sock) |
| |
| int(* | connect )(struct _socket_ *sock, sockaddr *addr, socklen_t addrlen) |
| |
| int(* | bind )(struct _socket_ *sock, sockaddr *addr, socklen_t addrlen) |
| |
| int(* | listen )(struct _socket_ *sock, int backlog) |
| |
| int(* | accept )(struct _socket_ *sock, sockaddr *addr, socklen_t *addrlen) |
| |
| void * | proto |
| |
◆ accept
◆ bind
◆ binedDev
◆ close
| void(* _socket_::close) (struct _socket_ *sock) |
◆ connect
◆ ipv4Iden
◆ listen
| int(* _socket_::listen) (struct _socket_ *sock, int backlog) |
◆ packID
| unsigned _socket_::packID |
◆ proto
◆ receive
| int(* _socket_::receive) (struct _socket_ *sock, msghdr *msg, int flags) |
◆ rxstack
◆ send
◆ sessionPort
◆ sockState
The documentation for this struct was generated from the following file: