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XenevaOS
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#include <v3d_drm.h>
Public Attributes | |
| __u32 | handle |
| __u32 | pad |
| __u64 | timeout_ns |
struct drm_v3d_wait_bo - ioctl argument for waiting for completion of the last DRM_V3D_SUBMIT_CL on a BO.
This is useful for cases where multiple processes might be rendering to a BO and you want to wait for all rendering to be completed.
| __u32 drm_v3d_wait_bo::handle |
| __u32 drm_v3d_wait_bo::pad |
| __u64 drm_v3d_wait_bo::timeout_ns |