struct ff_effect - defines force feedback effect @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING, FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM) @id: an unique id assigned to an effect @direction: direction of the effect @trigger: trigger conditions (struct ff_trigger) @replay: scheduling of the effect (struct ff_replay) @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect, ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further defining effect parameters
This structure is sent through ioctl from the application to the driver. To create a new effect application should set its @id to -1; the kernel will return assigned @id which can later be used to update or delete this effect.
Direction of the effect is encoded as follows: 0 deg -> 0x0000 (down) 90 deg -> 0x4000 (left) 180 deg -> 0x8000 (up) 270 deg -> 0xC000 (right)