#include <PciExpress40.h>
◆ [struct]
| struct { ... } PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::Bits |
◆ EqualizationComplete
| UINT32 PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::EqualizationComplete |
◆ EqualizationPhase1Success
| UINT32 PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::EqualizationPhase1Success |
◆ EqualizationPhase2Success
| UINT32 PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::EqualizationPhase2Success |
◆ EqualizationPhase3Success
| UINT32 PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::EqualizationPhase3Success |
◆ LinkEqualizationRequest
| UINT32 PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::LinkEqualizationRequest |
◆ Reserved
| UINT32 PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::Reserved |
◆ Uint32
| UINT32 PCI_EXPRESS_REG_PHYSICAL_LAYER_16_0_STATUS::Uint32 |
The documentation for this union was generated from the following file: