|
XenevaOS
|

Go to the source code of this file.
Macros | |
| #define | D_DEVSTR "Development mode ON.\n" |
| #define | D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n" |
| #define | PRESSKEY "press a key." |
| #define | PRESSYN "press y or n." |
| #define | QUITMSG "are you sure you want to\nquit this great game?" |
| #define | LOADNET "you can't do load while in a net game!\n\n"PRESSKEY |
| #define | QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY |
| #define | QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY |
| #define | SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY |
| #define | QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN |
| #define | QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN |
| #define | NEWGAME |
| #define | NIGHTMARE |
| #define | SWSTRING |
| #define | MSGOFF "Messages OFF" |
| #define | MSGON "Messages ON" |
| #define | NETEND "you can't end a netgame!\n\n"PRESSKEY |
| #define | ENDGAME "are you sure you want to end the game?\n\n"PRESSYN |
| #define | DOSY "(press y to quit to dos.)" |
| #define | DETAILHI "High detail" |
| #define | DETAILLO "Low detail" |
| #define | GAMMALVL0 "Gamma correction OFF" |
| #define | GAMMALVL1 "Gamma correction level 1" |
| #define | GAMMALVL2 "Gamma correction level 2" |
| #define | GAMMALVL3 "Gamma correction level 3" |
| #define | GAMMALVL4 "Gamma correction level 4" |
| #define | EMPTYSTRING "empty slot" |
| #define | GOTARMOR "Picked up the armor." |
| #define | GOTMEGA "Picked up the MegaArmor!" |
| #define | GOTHTHBONUS "Picked up a health bonus." |
| #define | GOTARMBONUS "Picked up an armor bonus." |
| #define | GOTSTIM "Picked up a stimpack." |
| #define | GOTMEDINEED "Picked up a medikit that you REALLY need!" |
| #define | GOTMEDIKIT "Picked up a medikit." |
| #define | GOTSUPER "Supercharge!" |
| #define | GOTBLUECARD "Picked up a blue keycard." |
| #define | GOTYELWCARD "Picked up a yellow keycard." |
| #define | GOTREDCARD "Picked up a red keycard." |
| #define | GOTBLUESKUL "Picked up a blue skull key." |
| #define | GOTYELWSKUL "Picked up a yellow skull key." |
| #define | GOTREDSKULL "Picked up a red skull key." |
| #define | GOTINVUL "Invulnerability!" |
| #define | GOTBERSERK "Berserk!" |
| #define | GOTINVIS "Partial Invisibility" |
| #define | GOTSUIT "Radiation Shielding Suit" |
| #define | GOTMAP "Computer Area Map" |
| #define | GOTVISOR "Light Amplification Visor" |
| #define | GOTMSPHERE "MegaSphere!" |
| #define | GOTCLIP "Picked up a clip." |
| #define | GOTCLIPBOX "Picked up a box of bullets." |
| #define | GOTROCKET "Picked up a rocket." |
| #define | GOTROCKBOX "Picked up a box of rockets." |
| #define | GOTCELL "Picked up an energy cell." |
| #define | GOTCELLBOX "Picked up an energy cell pack." |
| #define | GOTSHELLS "Picked up 4 shotgun shells." |
| #define | GOTSHELLBOX "Picked up a box of shotgun shells." |
| #define | GOTBACKPACK "Picked up a backpack full of ammo!" |
| #define | GOTBFG9000 "You got the BFG9000! Oh, yes." |
| #define | GOTCHAINGUN "You got the chaingun!" |
| #define | GOTCHAINSAW "A chainsaw! Find some meat!" |
| #define | GOTLAUNCHER "You got the rocket launcher!" |
| #define | GOTPLASMA "You got the plasma gun!" |
| #define | GOTSHOTGUN "You got the shotgun!" |
| #define | GOTSHOTGUN2 "You got the super shotgun!" |
| #define | PD_BLUEO "You need a blue key to activate this object" |
| #define | PD_REDO "You need a red key to activate this object" |
| #define | PD_YELLOWO "You need a yellow key to activate this object" |
| #define | PD_BLUEK "You need a blue key to open this door" |
| #define | PD_REDK "You need a red key to open this door" |
| #define | PD_YELLOWK "You need a yellow key to open this door" |
| #define | GGSAVED "game saved." |
| #define | HUSTR_MSGU "[Message unsent]" |
| #define | HUSTR_E1M1 "E1M1: Hangar" |
| #define | HUSTR_E1M2 "E1M2: Nuclear Plant" |
| #define | HUSTR_E1M3 "E1M3: Toxin Refinery" |
| #define | HUSTR_E1M4 "E1M4: Command Control" |
| #define | HUSTR_E1M5 "E1M5: Phobos Lab" |
| #define | HUSTR_E1M6 "E1M6: Central Processing" |
| #define | HUSTR_E1M7 "E1M7: Computer Station" |
| #define | HUSTR_E1M8 "E1M8: Phobos Anomaly" |
| #define | HUSTR_E1M9 "E1M9: Military Base" |
| #define | HUSTR_E2M1 "E2M1: Deimos Anomaly" |
| #define | HUSTR_E2M2 "E2M2: Containment Area" |
| #define | HUSTR_E2M3 "E2M3: Refinery" |
| #define | HUSTR_E2M4 "E2M4: Deimos Lab" |
| #define | HUSTR_E2M5 "E2M5: Command Center" |
| #define | HUSTR_E2M6 "E2M6: Halls of the Damned" |
| #define | HUSTR_E2M7 "E2M7: Spawning Vats" |
| #define | HUSTR_E2M8 "E2M8: Tower of Babel" |
| #define | HUSTR_E2M9 "E2M9: Fortress of Mystery" |
| #define | HUSTR_E3M1 "E3M1: Hell Keep" |
| #define | HUSTR_E3M2 "E3M2: Slough of Despair" |
| #define | HUSTR_E3M3 "E3M3: Pandemonium" |
| #define | HUSTR_E3M4 "E3M4: House of Pain" |
| #define | HUSTR_E3M5 "E3M5: Unholy Cathedral" |
| #define | HUSTR_E3M6 "E3M6: Mt. Erebus" |
| #define | HUSTR_E3M7 "E3M7: Limbo" |
| #define | HUSTR_E3M8 "E3M8: Dis" |
| #define | HUSTR_E3M9 "E3M9: Warrens" |
| #define | HUSTR_E4M1 "E4M1: Hell Beneath" |
| #define | HUSTR_E4M2 "E4M2: Perfect Hatred" |
| #define | HUSTR_E4M3 "E4M3: Sever The Wicked" |
| #define | HUSTR_E4M4 "E4M4: Unruly Evil" |
| #define | HUSTR_E4M5 "E4M5: They Will Repent" |
| #define | HUSTR_E4M6 "E4M6: Against Thee Wickedly" |
| #define | HUSTR_E4M7 "E4M7: And Hell Followed" |
| #define | HUSTR_E4M8 "E4M8: Unto The Cruel" |
| #define | HUSTR_E4M9 "E4M9: Fear" |
| #define | HUSTR_1 "level 1: entryway" |
| #define | HUSTR_2 "level 2: underhalls" |
| #define | HUSTR_3 "level 3: the gantlet" |
| #define | HUSTR_4 "level 4: the focus" |
| #define | HUSTR_5 "level 5: the waste tunnels" |
| #define | HUSTR_6 "level 6: the crusher" |
| #define | HUSTR_7 "level 7: dead simple" |
| #define | HUSTR_8 "level 8: tricks and traps" |
| #define | HUSTR_9 "level 9: the pit" |
| #define | HUSTR_10 "level 10: refueling base" |
| #define | HUSTR_11 "level 11: 'o' of destruction!" |
| #define | HUSTR_12 "level 12: the factory" |
| #define | HUSTR_13 "level 13: downtown" |
| #define | HUSTR_14 "level 14: the inmost dens" |
| #define | HUSTR_15 "level 15: industrial zone" |
| #define | HUSTR_16 "level 16: suburbs" |
| #define | HUSTR_17 "level 17: tenements" |
| #define | HUSTR_18 "level 18: the courtyard" |
| #define | HUSTR_19 "level 19: the citadel" |
| #define | HUSTR_20 "level 20: gotcha!" |
| #define | HUSTR_21 "level 21: nirvana" |
| #define | HUSTR_22 "level 22: the catacombs" |
| #define | HUSTR_23 "level 23: barrels o' fun" |
| #define | HUSTR_24 "level 24: the chasm" |
| #define | HUSTR_25 "level 25: bloodfalls" |
| #define | HUSTR_26 "level 26: the abandoned mines" |
| #define | HUSTR_27 "level 27: monster condo" |
| #define | HUSTR_28 "level 28: the spirit world" |
| #define | HUSTR_29 "level 29: the living end" |
| #define | HUSTR_30 "level 30: icon of sin" |
| #define | HUSTR_31 "level 31: wolfenstein" |
| #define | HUSTR_32 "level 32: grosse" |
| #define | PHUSTR_1 "level 1: congo" |
| #define | PHUSTR_2 "level 2: well of souls" |
| #define | PHUSTR_3 "level 3: aztec" |
| #define | PHUSTR_4 "level 4: caged" |
| #define | PHUSTR_5 "level 5: ghost town" |
| #define | PHUSTR_6 "level 6: baron's lair" |
| #define | PHUSTR_7 "level 7: caughtyard" |
| #define | PHUSTR_8 "level 8: realm" |
| #define | PHUSTR_9 "level 9: abattoire" |
| #define | PHUSTR_10 "level 10: onslaught" |
| #define | PHUSTR_11 "level 11: hunted" |
| #define | PHUSTR_12 "level 12: speed" |
| #define | PHUSTR_13 "level 13: the crypt" |
| #define | PHUSTR_14 "level 14: genesis" |
| #define | PHUSTR_15 "level 15: the twilight" |
| #define | PHUSTR_16 "level 16: the omen" |
| #define | PHUSTR_17 "level 17: compound" |
| #define | PHUSTR_18 "level 18: neurosphere" |
| #define | PHUSTR_19 "level 19: nme" |
| #define | PHUSTR_20 "level 20: the death domain" |
| #define | PHUSTR_21 "level 21: slayer" |
| #define | PHUSTR_22 "level 22: impossible mission" |
| #define | PHUSTR_23 "level 23: tombstone" |
| #define | PHUSTR_24 "level 24: the final frontier" |
| #define | PHUSTR_25 "level 25: the temple of darkness" |
| #define | PHUSTR_26 "level 26: bunker" |
| #define | PHUSTR_27 "level 27: anti-christ" |
| #define | PHUSTR_28 "level 28: the sewers" |
| #define | PHUSTR_29 "level 29: odyssey of noises" |
| #define | PHUSTR_30 "level 30: the gateway of hell" |
| #define | PHUSTR_31 "level 31: cyberden" |
| #define | PHUSTR_32 "level 32: go 2 it" |
| #define | THUSTR_1 "level 1: system control" |
| #define | THUSTR_2 "level 2: human bbq" |
| #define | THUSTR_3 "level 3: power control" |
| #define | THUSTR_4 "level 4: wormhole" |
| #define | THUSTR_5 "level 5: hanger" |
| #define | THUSTR_6 "level 6: open season" |
| #define | THUSTR_7 "level 7: prison" |
| #define | THUSTR_8 "level 8: metal" |
| #define | THUSTR_9 "level 9: stronghold" |
| #define | THUSTR_10 "level 10: redemption" |
| #define | THUSTR_11 "level 11: storage facility" |
| #define | THUSTR_12 "level 12: crater" |
| #define | THUSTR_13 "level 13: nukage processing" |
| #define | THUSTR_14 "level 14: steel works" |
| #define | THUSTR_15 "level 15: dead zone" |
| #define | THUSTR_16 "level 16: deepest reaches" |
| #define | THUSTR_17 "level 17: processing area" |
| #define | THUSTR_18 "level 18: mill" |
| #define | THUSTR_19 "level 19: shipping/respawning" |
| #define | THUSTR_20 "level 20: central processing" |
| #define | THUSTR_21 "level 21: administration center" |
| #define | THUSTR_22 "level 22: habitat" |
| #define | THUSTR_23 "level 23: lunar mining project" |
| #define | THUSTR_24 "level 24: quarry" |
| #define | THUSTR_25 "level 25: baron's den" |
| #define | THUSTR_26 "level 26: ballistyx" |
| #define | THUSTR_27 "level 27: mount pain" |
| #define | THUSTR_28 "level 28: heck" |
| #define | THUSTR_29 "level 29: river styx" |
| #define | THUSTR_30 "level 30: last call" |
| #define | THUSTR_31 "level 31: pharaoh" |
| #define | THUSTR_32 "level 32: caribbean" |
| #define | HUSTR_CHATMACRO1 "I'm ready to kick butt!" |
| #define | HUSTR_CHATMACRO2 "I'm OK." |
| #define | HUSTR_CHATMACRO3 "I'm not looking too good!" |
| #define | HUSTR_CHATMACRO4 "Help!" |
| #define | HUSTR_CHATMACRO5 "You suck!" |
| #define | HUSTR_CHATMACRO6 "Next time, scumbag..." |
| #define | HUSTR_CHATMACRO7 "Come here!" |
| #define | HUSTR_CHATMACRO8 "I'll take care of it." |
| #define | HUSTR_CHATMACRO9 "Yes" |
| #define | HUSTR_CHATMACRO0 "No" |
| #define | HUSTR_TALKTOSELF1 "You mumble to yourself" |
| #define | HUSTR_TALKTOSELF2 "Who's there?" |
| #define | HUSTR_TALKTOSELF3 "You scare yourself" |
| #define | HUSTR_TALKTOSELF4 "You start to rave" |
| #define | HUSTR_TALKTOSELF5 "You've lost it..." |
| #define | HUSTR_MESSAGESENT "[Message Sent]" |
| #define | HUSTR_PLRGREEN "Green: " |
| #define | HUSTR_PLRINDIGO "Indigo: " |
| #define | HUSTR_PLRBROWN "Brown: " |
| #define | HUSTR_PLRRED "Red: " |
| #define | HUSTR_KEYGREEN 'g' |
| #define | HUSTR_KEYINDIGO 'i' |
| #define | HUSTR_KEYBROWN 'b' |
| #define | HUSTR_KEYRED 'r' |
| #define | AMSTR_FOLLOWON "Follow Mode ON" |
| #define | AMSTR_FOLLOWOFF "Follow Mode OFF" |
| #define | AMSTR_GRIDON "Grid ON" |
| #define | AMSTR_GRIDOFF "Grid OFF" |
| #define | AMSTR_MARKEDSPOT "Marked Spot" |
| #define | AMSTR_MARKSCLEARED "All Marks Cleared" |
| #define | STSTR_MUS "Music Change" |
| #define | STSTR_NOMUS "IMPOSSIBLE SELECTION" |
| #define | STSTR_DQDON "Degreelessness Mode On" |
| #define | STSTR_DQDOFF "Degreelessness Mode Off" |
| #define | STSTR_KFAADDED "Very Happy Ammo Added" |
| #define | STSTR_FAADDED "Ammo (no keys) Added" |
| #define | STSTR_NCON "No Clipping Mode ON" |
| #define | STSTR_NCOFF "No Clipping Mode OFF" |
| #define | STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp" |
| #define | STSTR_BEHOLDX "Power-up Toggled" |
| #define | STSTR_CHOPPERS "... doesn't suck - GM" |
| #define | STSTR_CLEV "Changing Level..." |
| #define | E1TEXT |
| #define | E2TEXT |
| #define | E3TEXT |
| #define | E4TEXT |
| #define | C1TEXT |
| #define | C2TEXT |
| #define | C3TEXT |
| #define | C4TEXT |
| #define | C5TEXT |
| #define | C6TEXT |
| #define | P1TEXT |
| #define | P2TEXT |
| #define | P3TEXT |
| #define | P4TEXT |
| #define | P5TEXT |
| #define | P6TEXT |
| #define | T1TEXT |
| #define | T2TEXT |
| #define | T3TEXT |
| #define | T4TEXT |
| #define | T5TEXT |
| #define | T6TEXT |
| #define | CC_ZOMBIE "ZOMBIEMAN" |
| #define | CC_SHOTGUN "SHOTGUN GUY" |
| #define | CC_HEAVY "HEAVY WEAPON DUDE" |
| #define | CC_IMP "IMP" |
| #define | CC_DEMON "DEMON" |
| #define | CC_LOST "LOST SOUL" |
| #define | CC_CACO "CACODEMON" |
| #define | CC_HELL "HELL KNIGHT" |
| #define | CC_BARON "BARON OF HELL" |
| #define | CC_ARACH "ARACHNOTRON" |
| #define | CC_PAIN "PAIN ELEMENTAL" |
| #define | CC_REVEN "REVENANT" |
| #define | CC_MANCU "MANCUBUS" |
| #define | CC_ARCH "ARCH-VILE" |
| #define | CC_SPIDER "THE SPIDER MASTERMIND" |
| #define | CC_CYBER "THE CYBERDEMON" |
| #define | CC_HERO "OUR HERO" |
| #define AMSTR_FOLLOWOFF "Follow Mode OFF" |
| #define AMSTR_FOLLOWON "Follow Mode ON" |
| #define AMSTR_GRIDOFF "Grid OFF" |
| #define AMSTR_GRIDON "Grid ON" |
| #define AMSTR_MARKEDSPOT "Marked Spot" |
| #define AMSTR_MARKSCLEARED "All Marks Cleared" |
| #define C1TEXT |
| #define C2TEXT |
| #define C3TEXT |
| #define C4TEXT |
| #define C5TEXT |
| #define C6TEXT |
| #define CC_ARACH "ARACHNOTRON" |
| #define CC_ARCH "ARCH-VILE" |
| #define CC_BARON "BARON OF HELL" |
| #define CC_CACO "CACODEMON" |
| #define CC_CYBER "THE CYBERDEMON" |
| #define CC_DEMON "DEMON" |
| #define CC_HEAVY "HEAVY WEAPON DUDE" |
| #define CC_HELL "HELL KNIGHT" |
| #define CC_HERO "OUR HERO" |
| #define CC_IMP "IMP" |
| #define CC_LOST "LOST SOUL" |
| #define CC_MANCU "MANCUBUS" |
| #define CC_PAIN "PAIN ELEMENTAL" |
| #define CC_REVEN "REVENANT" |
| #define CC_SHOTGUN "SHOTGUN GUY" |
| #define CC_SPIDER "THE SPIDER MASTERMIND" |
| #define CC_ZOMBIE "ZOMBIEMAN" |
| #define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n" |
| #define D_DEVSTR "Development mode ON.\n" |
| #define DETAILHI "High detail" |
| #define DETAILLO "Low detail" |
| #define DOSY "(press y to quit to dos.)" |
| #define E1TEXT |
| #define E2TEXT |
| #define E3TEXT |
| #define E4TEXT |
| #define EMPTYSTRING "empty slot" |
| #define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN |
| #define GAMMALVL0 "Gamma correction OFF" |
| #define GAMMALVL1 "Gamma correction level 1" |
| #define GAMMALVL2 "Gamma correction level 2" |
| #define GAMMALVL3 "Gamma correction level 3" |
| #define GAMMALVL4 "Gamma correction level 4" |
| #define GGSAVED "game saved." |
| #define GOTARMBONUS "Picked up an armor bonus." |
| #define GOTARMOR "Picked up the armor." |
| #define GOTBERSERK "Berserk!" |
| #define GOTBFG9000 "You got the BFG9000! Oh, yes." |
| #define GOTCELL "Picked up an energy cell." |
| #define GOTCELLBOX "Picked up an energy cell pack." |
| #define GOTCHAINGUN "You got the chaingun!" |
| #define GOTCHAINSAW "A chainsaw! Find some meat!" |
| #define GOTINVIS "Partial Invisibility" |
| #define GOTINVUL "Invulnerability!" |
| #define GOTLAUNCHER "You got the rocket launcher!" |
| #define GOTMAP "Computer Area Map" |
| #define GOTMEGA "Picked up the MegaArmor!" |
| #define GOTMSPHERE "MegaSphere!" |
| #define GOTPLASMA "You got the plasma gun!" |
| #define GOTSHELLS "Picked up 4 shotgun shells." |
| #define GOTSHOTGUN "You got the shotgun!" |
| #define GOTSHOTGUN2 "You got the super shotgun!" |
| #define GOTSUIT "Radiation Shielding Suit" |
| #define GOTSUPER "Supercharge!" |
| #define GOTVISOR "Light Amplification Visor" |
| #define HUSTR_1 "level 1: entryway" |
| #define HUSTR_10 "level 10: refueling base" |
| #define HUSTR_11 "level 11: 'o' of destruction!" |
| #define HUSTR_12 "level 12: the factory" |
| #define HUSTR_13 "level 13: downtown" |
| #define HUSTR_14 "level 14: the inmost dens" |
| #define HUSTR_15 "level 15: industrial zone" |
| #define HUSTR_16 "level 16: suburbs" |
| #define HUSTR_17 "level 17: tenements" |
| #define HUSTR_18 "level 18: the courtyard" |
| #define HUSTR_19 "level 19: the citadel" |
| #define HUSTR_2 "level 2: underhalls" |
| #define HUSTR_20 "level 20: gotcha!" |
| #define HUSTR_21 "level 21: nirvana" |
| #define HUSTR_22 "level 22: the catacombs" |
| #define HUSTR_23 "level 23: barrels o' fun" |
| #define HUSTR_24 "level 24: the chasm" |
| #define HUSTR_25 "level 25: bloodfalls" |
| #define HUSTR_26 "level 26: the abandoned mines" |
| #define HUSTR_27 "level 27: monster condo" |
| #define HUSTR_28 "level 28: the spirit world" |
| #define HUSTR_29 "level 29: the living end" |
| #define HUSTR_3 "level 3: the gantlet" |
| #define HUSTR_30 "level 30: icon of sin" |
| #define HUSTR_31 "level 31: wolfenstein" |
| #define HUSTR_32 "level 32: grosse" |
| #define HUSTR_4 "level 4: the focus" |
| #define HUSTR_5 "level 5: the waste tunnels" |
| #define HUSTR_6 "level 6: the crusher" |
| #define HUSTR_7 "level 7: dead simple" |
| #define HUSTR_8 "level 8: tricks and traps" |
| #define HUSTR_9 "level 9: the pit" |
| #define HUSTR_CHATMACRO0 "No" |
| #define HUSTR_CHATMACRO1 "I'm ready to kick butt!" |
| #define HUSTR_CHATMACRO2 "I'm OK." |
| #define HUSTR_CHATMACRO3 "I'm not looking too good!" |
| #define HUSTR_CHATMACRO4 "Help!" |
| #define HUSTR_CHATMACRO5 "You suck!" |
| #define HUSTR_CHATMACRO6 "Next time, scumbag..." |
| #define HUSTR_CHATMACRO7 "Come here!" |
| #define HUSTR_CHATMACRO8 "I'll take care of it." |
| #define HUSTR_CHATMACRO9 "Yes" |
| #define HUSTR_E1M1 "E1M1: Hangar" |
| #define HUSTR_E1M2 "E1M2: Nuclear Plant" |
| #define HUSTR_E1M3 "E1M3: Toxin Refinery" |
| #define HUSTR_E1M4 "E1M4: Command Control" |
| #define HUSTR_E1M5 "E1M5: Phobos Lab" |
| #define HUSTR_E1M6 "E1M6: Central Processing" |
| #define HUSTR_E1M7 "E1M7: Computer Station" |
| #define HUSTR_E1M8 "E1M8: Phobos Anomaly" |
| #define HUSTR_E1M9 "E1M9: Military Base" |
| #define HUSTR_E2M1 "E2M1: Deimos Anomaly" |
| #define HUSTR_E2M2 "E2M2: Containment Area" |
| #define HUSTR_E2M3 "E2M3: Refinery" |
| #define HUSTR_E2M4 "E2M4: Deimos Lab" |
| #define HUSTR_E2M5 "E2M5: Command Center" |
| #define HUSTR_E2M6 "E2M6: Halls of the Damned" |
| #define HUSTR_E2M7 "E2M7: Spawning Vats" |
| #define HUSTR_E2M8 "E2M8: Tower of Babel" |
| #define HUSTR_E2M9 "E2M9: Fortress of Mystery" |
| #define HUSTR_E3M1 "E3M1: Hell Keep" |
| #define HUSTR_E3M2 "E3M2: Slough of Despair" |
| #define HUSTR_E3M3 "E3M3: Pandemonium" |
| #define HUSTR_E3M4 "E3M4: House of Pain" |
| #define HUSTR_E3M5 "E3M5: Unholy Cathedral" |
| #define HUSTR_E3M6 "E3M6: Mt. Erebus" |
| #define HUSTR_E3M7 "E3M7: Limbo" |
| #define HUSTR_E3M8 "E3M8: Dis" |
| #define HUSTR_E3M9 "E3M9: Warrens" |
| #define HUSTR_E4M1 "E4M1: Hell Beneath" |
| #define HUSTR_E4M2 "E4M2: Perfect Hatred" |
| #define HUSTR_E4M3 "E4M3: Sever The Wicked" |
| #define HUSTR_E4M4 "E4M4: Unruly Evil" |
| #define HUSTR_E4M5 "E4M5: They Will Repent" |
| #define HUSTR_E4M6 "E4M6: Against Thee Wickedly" |
| #define HUSTR_E4M7 "E4M7: And Hell Followed" |
| #define HUSTR_E4M8 "E4M8: Unto The Cruel" |
| #define HUSTR_E4M9 "E4M9: Fear" |
| #define HUSTR_KEYBROWN 'b' |
| #define HUSTR_KEYGREEN 'g' |
| #define HUSTR_KEYINDIGO 'i' |
| #define HUSTR_KEYRED 'r' |
| #define HUSTR_MESSAGESENT "[Message Sent]" |
| #define HUSTR_MSGU "[Message unsent]" |
| #define HUSTR_PLRBROWN "Brown: " |
| #define HUSTR_PLRGREEN "Green: " |
| #define HUSTR_PLRINDIGO "Indigo: " |
| #define HUSTR_PLRRED "Red: " |
| #define HUSTR_TALKTOSELF1 "You mumble to yourself" |
| #define HUSTR_TALKTOSELF2 "Who's there?" |
| #define HUSTR_TALKTOSELF3 "You scare yourself" |
| #define HUSTR_TALKTOSELF4 "You start to rave" |
| #define HUSTR_TALKTOSELF5 "You've lost it..." |
| #define MSGOFF "Messages OFF" |
| #define MSGON "Messages ON" |
| #define NEWGAME |
| #define NIGHTMARE |
| #define P1TEXT |
| #define P2TEXT |
| #define P3TEXT |
| #define P4TEXT |
| #define P5TEXT |
| #define P6TEXT |
| #define PD_BLUEO "You need a blue key to activate this object" |
| #define PD_REDO "You need a red key to activate this object" |
| #define PD_YELLOWO "You need a yellow key to activate this object" |
| #define PHUSTR_1 "level 1: congo" |
| #define PHUSTR_10 "level 10: onslaught" |
| #define PHUSTR_11 "level 11: hunted" |
| #define PHUSTR_12 "level 12: speed" |
| #define PHUSTR_13 "level 13: the crypt" |
| #define PHUSTR_14 "level 14: genesis" |
| #define PHUSTR_15 "level 15: the twilight" |
| #define PHUSTR_16 "level 16: the omen" |
| #define PHUSTR_17 "level 17: compound" |
| #define PHUSTR_18 "level 18: neurosphere" |
| #define PHUSTR_19 "level 19: nme" |
| #define PHUSTR_2 "level 2: well of souls" |
| #define PHUSTR_20 "level 20: the death domain" |
| #define PHUSTR_21 "level 21: slayer" |
| #define PHUSTR_22 "level 22: impossible mission" |
| #define PHUSTR_23 "level 23: tombstone" |
| #define PHUSTR_24 "level 24: the final frontier" |
| #define PHUSTR_25 "level 25: the temple of darkness" |
| #define PHUSTR_26 "level 26: bunker" |
| #define PHUSTR_27 "level 27: anti-christ" |
| #define PHUSTR_28 "level 28: the sewers" |
| #define PHUSTR_29 "level 29: odyssey of noises" |
| #define PHUSTR_3 "level 3: aztec" |
| #define PHUSTR_30 "level 30: the gateway of hell" |
| #define PHUSTR_31 "level 31: cyberden" |
| #define PHUSTR_32 "level 32: go 2 it" |
| #define PHUSTR_4 "level 4: caged" |
| #define PHUSTR_5 "level 5: ghost town" |
| #define PHUSTR_6 "level 6: baron's lair" |
| #define PHUSTR_7 "level 7: caughtyard" |
| #define PHUSTR_8 "level 8: realm" |
| #define PHUSTR_9 "level 9: abattoire" |
| #define PRESSKEY "press a key." |
| #define PRESSYN "press y or n." |
| #define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN |
| #define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN |
| #define QUITMSG "are you sure you want to\nquit this great game?" |
| #define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp" |
| #define STSTR_BEHOLDX "Power-up Toggled" |
| #define STSTR_CHOPPERS "... doesn't suck - GM" |
| #define STSTR_CLEV "Changing Level..." |
| #define STSTR_DQDOFF "Degreelessness Mode Off" |
| #define STSTR_DQDON "Degreelessness Mode On" |
| #define STSTR_FAADDED "Ammo (no keys) Added" |
| #define STSTR_KFAADDED "Very Happy Ammo Added" |
| #define STSTR_MUS "Music Change" |
| #define STSTR_NCOFF "No Clipping Mode OFF" |
| #define STSTR_NCON "No Clipping Mode ON" |
| #define STSTR_NOMUS "IMPOSSIBLE SELECTION" |
| #define SWSTRING |
| #define T1TEXT |
| #define T2TEXT |
| #define T3TEXT |
| #define T4TEXT |
| #define T5TEXT |
| #define T6TEXT |
| #define THUSTR_1 "level 1: system control" |
| #define THUSTR_10 "level 10: redemption" |
| #define THUSTR_11 "level 11: storage facility" |
| #define THUSTR_12 "level 12: crater" |
| #define THUSTR_13 "level 13: nukage processing" |
| #define THUSTR_14 "level 14: steel works" |
| #define THUSTR_15 "level 15: dead zone" |
| #define THUSTR_16 "level 16: deepest reaches" |
| #define THUSTR_17 "level 17: processing area" |
| #define THUSTR_18 "level 18: mill" |
| #define THUSTR_19 "level 19: shipping/respawning" |
| #define THUSTR_2 "level 2: human bbq" |
| #define THUSTR_20 "level 20: central processing" |
| #define THUSTR_21 "level 21: administration center" |
| #define THUSTR_22 "level 22: habitat" |
| #define THUSTR_23 "level 23: lunar mining project" |
| #define THUSTR_24 "level 24: quarry" |
| #define THUSTR_25 "level 25: baron's den" |
| #define THUSTR_26 "level 26: ballistyx" |
| #define THUSTR_27 "level 27: mount pain" |
| #define THUSTR_28 "level 28: heck" |
| #define THUSTR_29 "level 29: river styx" |
| #define THUSTR_3 "level 3: power control" |
| #define THUSTR_30 "level 30: last call" |
| #define THUSTR_31 "level 31: pharaoh" |
| #define THUSTR_32 "level 32: caribbean" |
| #define THUSTR_4 "level 4: wormhole" |
| #define THUSTR_5 "level 5: hanger" |
| #define THUSTR_6 "level 6: open season" |
| #define THUSTR_7 "level 7: prison" |
| #define THUSTR_8 "level 8: metal" |
| #define THUSTR_9 "level 9: stronghold" |