#include "doomtype.h"
#include "d_ticcmd.h"
#include "sha1.h"
#include "net_defs.h"
Go to the source code of this file.
◆ NET_BindVariables()
| void NET_BindVariables |
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void |
| ) |
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◆ NET_CL_Connect()
◆ NET_CL_Disconnect()
| void NET_CL_Disconnect |
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void |
| ) |
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◆ NET_CL_GetSettings()
◆ NET_CL_Init()
| void NET_CL_Init |
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void |
| ) |
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◆ NET_CL_LaunchGame()
| void NET_CL_LaunchGame |
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void |
| ) |
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◆ NET_CL_Run()
◆ NET_CL_SendTiccmd()
| void NET_CL_SendTiccmd |
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ticcmd_t * |
ticcmd, |
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int |
maketic |
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) |
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◆ NET_CL_StartGame()
◆ NET_Init()
◆ drone
◆ net_client_connected
◆ net_client_received_wait_data
| boolean net_client_received_wait_data |
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extern |
◆ net_client_wait_data
◆ net_local_deh_sha1sum
◆ net_local_is_freedoom
| unsigned int net_local_is_freedoom |
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extern |
◆ net_local_wad_sha1sum
◆ net_player_name
◆ net_server_deh_sha1sum
◆ net_server_is_freedoom
| unsigned int net_server_is_freedoom |
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extern |
◆ net_server_wad_sha1sum
◆ net_waiting_for_launch