#include "d_player.h"
#include "r_data.h"
Go to the source code of this file.
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| int | R_PointOnSide (fixed_t x, fixed_t y, node_t *node) |
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| int | R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line) |
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| angle_t | R_PointToAngle (fixed_t x, fixed_t y) |
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| angle_t | R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2) |
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| fixed_t | R_PointToDist (fixed_t x, fixed_t y) |
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| fixed_t | R_ScaleFromGlobalAngle (angle_t visangle) |
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| subsector_t * | R_PointInSubsector (fixed_t x, fixed_t y) |
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| void | R_AddPointToBox (int x, int y, fixed_t *box) |
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| void | R_RenderPlayerView (player_t *player) |
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| void | R_Init (void) |
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| void | R_SetViewSize (int blocks, int detail) |
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◆ LIGHTLEVELS
◆ LIGHTSCALESHIFT
| #define LIGHTSCALESHIFT 12 |
◆ LIGHTSEGSHIFT
◆ LIGHTZSHIFT
◆ MAXLIGHTSCALE
◆ MAXLIGHTZ
◆ NUMCOLORMAPS
◆ R_AddPointToBox()
| void R_AddPointToBox |
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int |
x, |
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int |
y, |
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fixed_t * |
box |
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) |
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◆ R_Init()
◆ R_PointInSubsector()
◆ R_PointOnSegSide()
◆ R_PointOnSide()
◆ R_PointToAngle()
◆ R_PointToAngle2()
◆ R_PointToDist()
◆ R_RenderPlayerView()
| void R_RenderPlayerView |
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player_t * |
player | ) |
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◆ R_ScaleFromGlobalAngle()
◆ R_SetViewSize()
| void R_SetViewSize |
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int |
blocks, |
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int |
detail |
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) |
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◆ basecolfunc
| void(* basecolfunc) (void) |
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void |
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extern |
◆ centerx
◆ centerxfrac
◆ centery
◆ centeryfrac
◆ colfunc
| void(* colfunc) (void) |
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void |
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extern |
◆ detailshift
◆ extralight
◆ fixedcolormap
◆ fuzzcolfunc
| void(* fuzzcolfunc) (void) |
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void |
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extern |
◆ linecount
◆ loopcount
◆ projection
◆ scalelight
◆ scalelightfixed
◆ spanfunc
| void(* spanfunc) (void) |
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void |
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extern |
◆ transcolfunc
| void(* transcolfunc) (void) |
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void |
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extern |
◆ validcount
◆ viewcos
◆ viewsin
◆ viewwindowx
◆ viewwindowy
◆ zlight