lighttable_t * zlight[LIGHTLEVELS][MAXLIGHTZ]
Definition r_main.c:102
int R_PointOnSide(fixed_t x, fixed_t y, node_t *node)
Definition r_main.c:147
void(* basecolfunc)(void)
Definition r_main.c:110
void R_SetViewSize(int blocks, int detail)
Definition r_main.c:655
void R_AddPointToBox(int x, int y, fixed_t *box)
Definition r_main.c:124
lighttable_t * scalelight[LIGHTLEVELS][MAXLIGHTSCALE]
Definition r_main.c:100
lighttable_t * fixedcolormap
Definition r_main.c:53
void(* fuzzcolfunc)(void)
Definition r_main.c:111
subsector_t * R_PointInSubsector(fixed_t x, fixed_t y)
Definition r_main.c:795
int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line)
Definition r_main.c:200
angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
Definition r_main.c:363
void(* transcolfunc)(void)
Definition r_main.c:112
fixed_t R_PointToDist(fixed_t x, fixed_t y)
Definition r_main.c:377
lighttable_t * scalelightfixed[MAXLIGHTSCALE]
Definition r_main.c:101
void R_RenderPlayerView(player_t *player)
Definition r_main.c:863
angle_t R_PointToAngle(fixed_t x, fixed_t y)
Definition r_main.c:277
fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
Definition r_main.c:449