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Public Attributes | List of all members
player_s Struct Reference

#include <d_player.h>

Collaboration diagram for player_s:
Collaboration graph
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Public Attributes

mobj_t * mo
 
playerstate_t playerstate
 
ticcmd_t cmd
 
fixed_t viewz
 
fixed_t viewheight
 
fixed_t deltaviewheight
 
fixed_t bob
 
int health
 
int armorpoints
 
int armortype
 
int powers [NUMPOWERS]
 
boolean cards [NUMCARDS]
 
boolean backpack
 
int frags [MAXPLAYERS]
 
weapontype_t readyweapon
 
weapontype_t pendingweapon
 
boolean weaponowned [NUMWEAPONS]
 
int ammo [NUMAMMO]
 
int maxammo [NUMAMMO]
 
int attackdown
 
int usedown
 
int cheats
 
int refire
 
int killcount
 
int itemcount
 
int secretcount
 
char * message
 
int damagecount
 
int bonuscount
 
mobj_t * attacker
 
int extralight
 
int fixedcolormap
 
int colormap
 
pspdef_t psprites [NUMPSPRITES]
 
boolean didsecret
 

Member Data Documentation

◆ ammo

int player_s::ammo[NUMAMMO]

◆ armorpoints

int player_s::armorpoints

◆ armortype

int player_s::armortype

◆ attackdown

int player_s::attackdown

◆ attacker

mobj_t* player_s::attacker

◆ backpack

boolean player_s::backpack

◆ bob

fixed_t player_s::bob

◆ bonuscount

int player_s::bonuscount

◆ cards

boolean player_s::cards[NUMCARDS]

◆ cheats

int player_s::cheats

◆ cmd

ticcmd_t player_s::cmd

◆ colormap

int player_s::colormap

◆ damagecount

int player_s::damagecount

◆ deltaviewheight

fixed_t player_s::deltaviewheight

◆ didsecret

boolean player_s::didsecret

◆ extralight

int player_s::extralight

◆ fixedcolormap

int player_s::fixedcolormap

◆ frags

int player_s::frags[MAXPLAYERS]

◆ health

int player_s::health

◆ itemcount

int player_s::itemcount

◆ killcount

int player_s::killcount

◆ maxammo

int player_s::maxammo[NUMAMMO]

◆ message

char* player_s::message

◆ mo

mobj_t* player_s::mo

◆ pendingweapon

weapontype_t player_s::pendingweapon

◆ playerstate

playerstate_t player_s::playerstate

◆ powers

int player_s::powers[NUMPOWERS]

◆ psprites

pspdef_t player_s::psprites[NUMPSPRITES]

◆ readyweapon

weapontype_t player_s::readyweapon

◆ refire

int player_s::refire

◆ secretcount

int player_s::secretcount

◆ usedown

int player_s::usedown

◆ viewheight

fixed_t player_s::viewheight

◆ viewz

fixed_t player_s::viewz

◆ weaponowned

boolean player_s::weaponowned[NUMWEAPONS]

The documentation for this struct was generated from the following file: