#include "p_mobj.h"
#include "sounds.h"
Go to the source code of this file.
◆ S_ChangeMusic()
| void S_ChangeMusic |
( |
int |
music_id, |
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int |
looping |
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) |
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◆ S_Init()
| void S_Init |
( |
int |
sfxVolume, |
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int |
musicVolume |
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) |
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◆ S_MusicPlaying()
◆ S_PauseSound()
| void S_PauseSound |
( |
void |
| ) |
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◆ S_ResumeSound()
| void S_ResumeSound |
( |
void |
| ) |
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◆ S_SetMusicVolume()
| void S_SetMusicVolume |
( |
int |
volume | ) |
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◆ S_SetSfxVolume()
| void S_SetSfxVolume |
( |
int |
volume | ) |
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◆ S_Shutdown()
◆ S_Start()
◆ S_StartMusic()
| void S_StartMusic |
( |
int |
music_id | ) |
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◆ S_StartSound()
| void S_StartSound |
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void * |
origin, |
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int |
sound_id |
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) |
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◆ S_StopMusic()
| void S_StopMusic |
( |
void |
| ) |
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◆ S_StopSound()
| void S_StopSound |
( |
mobj_t * |
origin | ) |
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◆ S_UpdateSounds()
| void S_UpdateSounds |
( |
mobj_t * |
listener | ) |
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◆ snd_channels