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Macros | Variables
doomstat.h File Reference
#include "doomdata.h"
#include "d_loop.h"
#include "d_player.h"
#include "d_mode.h"
#include "net_defs.h"
Include dependency graph for doomstat.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define logical_gamemission
 
#define MAX_DM_STARTS   10
 

Variables

boolean nomonsters
 
boolean respawnparm
 
boolean fastparm
 
boolean devparm
 
GameMode_t gamemode
 
GameMission_t gamemission
 
GameVersion_t gameversion
 
char * gamedescription
 
boolean bfgedition
 
boolean modifiedgame
 
skill_t startskill
 
int startepisode
 
int startmap
 
int startloadgame
 
boolean autostart
 
skill_t gameskill
 
int gameepisode
 
int gamemap
 
int timelimit
 
boolean respawnmonsters
 
boolean netgame
 
int deathmatch
 
int sfxVolume
 
int musicVolume
 
int snd_MusicDevice
 
int snd_SfxDevice
 
int snd_DesiredMusicDevice
 
int snd_DesiredSfxDevice
 
boolean statusbaractive
 
boolean automapactive
 
boolean menuactive
 
boolean paused
 
boolean viewactive
 
boolean nodrawers
 
boolean testcontrols
 
int testcontrols_mousespeed
 
int viewangleoffset
 
int consoleplayer
 
int displayplayer
 
int totalkills
 
int totalitems
 
int totalsecret
 
int levelstarttic
 
int leveltime
 
boolean usergame
 
boolean demoplayback
 
boolean demorecording
 
boolean lowres_turn
 
boolean singledemo
 
gamestate_t gamestate
 
player_t players [MAXPLAYERS]
 
boolean playeringame [MAXPLAYERS]
 
mapthing_t deathmatchstarts [MAX_DM_STARTS]
 
mapthing_t * deathmatch_p
 
mapthing_t playerstarts [MAXPLAYERS]
 
wbstartstruct_t wminfo
 
char * savegamedir
 
char basedefault [1024]
 
boolean precache
 
gamestate_t wipegamestate
 
int mouseSensitivity
 
int bodyqueslot
 
int skyflatnum
 
int rndindex
 
ticcmd_t * netcmds
 

Macro Definition Documentation

◆ logical_gamemission

#define logical_gamemission
Value:
@ pack_chex
Definition d_mode.h:33
@ doom
Definition d_mode.h:29
@ doom2
Definition d_mode.h:30
@ pack_hacx
Definition d_mode.h:34
GameMission_t gamemission
Definition doomstat.c:26

◆ MAX_DM_STARTS

#define MAX_DM_STARTS   10

Variable Documentation

◆ automapactive

boolean automapactive
extern

◆ autostart

boolean autostart
extern

◆ basedefault

char basedefault[1024]
extern

◆ bfgedition

boolean bfgedition
extern

◆ bodyqueslot

int bodyqueslot
extern

◆ consoleplayer

int consoleplayer
extern

◆ deathmatch

int deathmatch
extern

◆ deathmatch_p

mapthing_t* deathmatch_p
extern

◆ deathmatchstarts

mapthing_t deathmatchstarts[MAX_DM_STARTS]
extern

◆ demoplayback

boolean demoplayback
extern

◆ demorecording

boolean demorecording
extern

◆ devparm

boolean devparm
extern

◆ displayplayer

int displayplayer
extern

◆ fastparm

boolean fastparm
extern

◆ gamedescription

char* gamedescription
extern

◆ gameepisode

int gameepisode
extern

◆ gamemap

int gamemap
extern

◆ gamemission

GameMission_t gamemission
extern

◆ gamemode

GameMode_t gamemode
extern

◆ gameskill

skill_t gameskill
extern

◆ gamestate

gamestate_t gamestate
extern

◆ gameversion

GameVersion_t gameversion
extern

◆ levelstarttic

int levelstarttic
extern

◆ leveltime

int leveltime
extern

◆ lowres_turn

boolean lowres_turn
extern

◆ menuactive

boolean menuactive
extern

◆ modifiedgame

boolean modifiedgame
extern

◆ mouseSensitivity

int mouseSensitivity
extern

◆ musicVolume

int musicVolume
extern

◆ netcmds

ticcmd_t* netcmds
extern

◆ netgame

boolean netgame
extern

◆ nodrawers

boolean nodrawers
extern

◆ nomonsters

boolean nomonsters
extern

◆ paused

boolean paused
extern

◆ playeringame

boolean playeringame[MAXPLAYERS]
extern

◆ players

player_t players[MAXPLAYERS]
extern

◆ playerstarts

mapthing_t playerstarts[MAXPLAYERS]
extern

◆ precache

boolean precache
extern

◆ respawnmonsters

boolean respawnmonsters
extern

◆ respawnparm

boolean respawnparm
extern

◆ rndindex

int rndindex
extern

◆ savegamedir

char* savegamedir
extern

◆ sfxVolume

int sfxVolume
extern

◆ singledemo

boolean singledemo
extern

◆ skyflatnum

int skyflatnum
extern

◆ snd_DesiredMusicDevice

int snd_DesiredMusicDevice
extern

◆ snd_DesiredSfxDevice

int snd_DesiredSfxDevice
extern

◆ snd_MusicDevice

int snd_MusicDevice
extern

◆ snd_SfxDevice

int snd_SfxDevice
extern

◆ startepisode

int startepisode
extern

◆ startloadgame

int startloadgame
extern

◆ startmap

int startmap
extern

◆ startskill

skill_t startskill
extern

◆ statusbaractive

boolean statusbaractive
extern

◆ testcontrols

boolean testcontrols
extern

◆ testcontrols_mousespeed

int testcontrols_mousespeed
extern

◆ timelimit

int timelimit
extern

◆ totalitems

int totalitems
extern

◆ totalkills

int totalkills
extern

◆ totalsecret

int totalsecret
extern

◆ usergame

boolean usergame
extern

◆ viewactive

boolean viewactive
extern

◆ viewangleoffset

int viewangleoffset
extern

◆ wipegamestate

gamestate_t wipegamestate
extern

◆ wminfo

wbstartstruct_t wminfo
extern