#include "doomdata.h"
#include "d_loop.h"
#include "d_player.h"
#include "d_mode.h"
#include "net_defs.h"
Go to the source code of this file.
◆ logical_gamemission
| #define logical_gamemission |
Value:
@ pack_chex
Definition d_mode.h:33
@ doom
Definition d_mode.h:29
@ doom2
Definition d_mode.h:30
@ pack_hacx
Definition d_mode.h:34
GameMission_t gamemission
Definition doomstat.c:26
◆ MAX_DM_STARTS
◆ automapactive
◆ autostart
◆ basedefault
◆ bfgedition
◆ bodyqueslot
◆ consoleplayer
◆ deathmatch
◆ deathmatch_p
◆ deathmatchstarts
◆ demoplayback
◆ demorecording
◆ devparm
◆ displayplayer
◆ fastparm
◆ gamedescription
◆ gameepisode
◆ gamemap
◆ gamemission
◆ gamemode
◆ gameskill
◆ gamestate
◆ gameversion
◆ levelstarttic
◆ leveltime
◆ lowres_turn
◆ menuactive
◆ modifiedgame
◆ mouseSensitivity
◆ musicVolume
◆ netcmds
◆ netgame
◆ nodrawers
◆ nomonsters
◆ paused
◆ playeringame
◆ players
◆ playerstarts
◆ precache
◆ respawnmonsters
◆ respawnparm
◆ rndindex
◆ savegamedir
◆ sfxVolume
◆ singledemo
◆ skyflatnum
◆ snd_DesiredMusicDevice
| int snd_DesiredMusicDevice |
|
extern |
◆ snd_DesiredSfxDevice
◆ snd_MusicDevice
◆ snd_SfxDevice
◆ startepisode
◆ startloadgame
◆ startmap
◆ startskill
◆ statusbaractive
◆ testcontrols
◆ testcontrols_mousespeed
| int testcontrols_mousespeed |
|
extern |
◆ timelimit
◆ totalitems
◆ totalkills
◆ totalsecret
◆ usergame
◆ viewactive
◆ viewangleoffset
◆ wipegamestate
◆ wminfo