69#define logical_gamemission \
70 (gamemission == pack_chex ? doom : \
71 gamemission == pack_hacx ? doom2 : gamemission)
227#define MAX_DM_STARTS 10
GameMission_t
Definition d_mode.h:28
GameVersion_t
Definition d_mode.h:58
skill_t
Definition d_mode.h:80
GameMode_t
Definition d_mode.h:47
#define MAXPLAYERS
Definition doomdef.h:45
gamestate_t
Definition doomdef.h:51
int rndindex
Definition m_random.c:46
int skyflatnum
Definition r_sky.c:37
mapthing_t playerstarts[MAXPLAYERS]
Definition p_setup.c:109
boolean modifiedgame
Definition doomstat.c:31
int totalsecret
Definition g_game.c:128
int startmap
Definition d_main.c:111
int mouseSensitivity
Definition m_menu.c:70
GameVersion_t gameversion
Definition doomstat.c:27
char * savegamedir
Definition d_main.c:91
boolean automapactive
Definition am_map.c:200
skill_t startskill
Definition d_main.c:109
gamestate_t wipegamestate
Definition d_main.c:165
boolean netgame
Definition g_game.c:119
char * gamedescription
Definition doomstat.c:28
int levelstarttic
Definition g_game.c:127
boolean demoplayback
Definition g_game.c:134
boolean autostart
Definition d_main.c:112
boolean devparm
Definition d_main.c:98
int displayplayer
Definition g_game.c:126
int totalkills
Definition g_game.c:128
int testcontrols_mousespeed
Definition g_game.c:144
int snd_DesiredMusicDevice
int deathmatch
Definition g_game.c:118
boolean nodrawers
Definition g_game.c:113
int viewangleoffset
Definition r_main.c:47
GameMission_t gamemission
Definition doomstat.c:26
boolean playeringame[MAXPLAYERS]
Definition g_game.c:120
mapthing_t deathmatchstarts[MAX_DM_STARTS]
Definition p_setup.c:107
boolean testcontrols
Definition g_game.c:143
int bodyqueslot
Definition g_game.c:228
int leveltime
Definition p_tick.c:27
ticcmd_t * netcmds
Definition d_net.c:41
boolean viewactive
Definition g_game.c:116
player_t players[MAXPLAYERS]
Definition g_game.c:121
int sfxVolume
Definition s_sound.c:86
boolean precache
Definition g_game.c:141
int musicVolume
Definition s_sound.c:90
boolean usergame
Definition g_game.c:110
int consoleplayer
Definition g_game.c:125
skill_t gameskill
Definition g_game.c:98
wbstartstruct_t wminfo
Definition g_game.c:148
boolean paused
Definition g_game.c:107
boolean nomonsters
Definition d_main.c:99
boolean lowres_turn
Definition g_game.c:133
int startloadgame
Definition d_main.c:113
GameMode_t gamemode
Definition doomstat.c:25
boolean singledemo
Definition g_game.c:139
int startepisode
Definition d_main.c:110
int gameepisode
Definition g_game.c:100
int timelimit
Definition g_game.c:105
int totalitems
Definition g_game.c:128
#define MAX_DM_STARTS
Definition doomstat.h:227
boolean respawnmonsters
Definition g_game.c:99
gamestate_t gamestate
Definition g_game.c:97
boolean respawnparm
Definition d_main.c:100
boolean menuactive
Definition m_menu.c:118
boolean fastparm
Definition d_main.c:101
boolean demorecording
Definition g_game.c:131
boolean bfgedition
Definition d_main.c:121
mapthing_t * deathmatch_p
Definition p_setup.c:108
int gamemap
Definition g_game.c:101
Definition d_player.h:183