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XenevaOS
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#include <vmwgfx_drm.h>
Public Attributes | |
| enum drm_vmw_shader_type | shader_type |
| __u32 | size |
| __u32 | buffer_handle |
| __u32 | shader_handle |
| __u64 | offset |
struct drm_vmw_shader_create_arg
@shader_type: Shader type of the shader to create. @size: Size of the byte-code in bytes. where the shader byte-code starts @buffer_handle: Buffer handle identifying the buffer containing the shader byte-code @shader_handle: On successful completion contains a handle that can be used to subsequently identify the shader. @offset: Offset in bytes into the buffer given by @buffer_handle,
Input / Output argument to the DRM_VMW_CREATE_SHADER Ioctl.
| __u32 drm_vmw_shader_create_arg::buffer_handle |
| __u64 drm_vmw_shader_create_arg::offset |
| __u32 drm_vmw_shader_create_arg::shader_handle |
| enum drm_vmw_shader_type drm_vmw_shader_create_arg::shader_type |
| __u32 drm_vmw_shader_create_arg::size |