#include "doomdef.h"
#include "d_event.h"
#include "d_ticcmd.h"
Go to the source code of this file.
◆ G_BeginRecording()
| void G_BeginRecording |
( |
void |
| ) |
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◆ G_BuildTiccmd()
| void G_BuildTiccmd |
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ticcmd_t * |
cmd, |
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int |
maketic |
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) |
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◆ G_CheckDemoStatus()
◆ G_DeathMatchSpawnPlayer()
| void G_DeathMatchSpawnPlayer |
( |
int |
playernum | ) |
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◆ G_DeferedInitNew()
| void G_DeferedInitNew |
( |
skill_t |
skill, |
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int |
episode, |
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int |
map |
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) |
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◆ G_DeferedPlayDemo()
| void G_DeferedPlayDemo |
( |
char * |
demo | ) |
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◆ G_DoLoadGame()
| void G_DoLoadGame |
( |
void |
| ) |
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◆ G_DrawMouseSpeedBox()
| void G_DrawMouseSpeedBox |
( |
void |
| ) |
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◆ G_ExitLevel()
| void G_ExitLevel |
( |
void |
| ) |
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◆ G_InitNew()
| void G_InitNew |
( |
skill_t |
skill, |
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int |
episode, |
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int |
map |
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) |
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◆ G_LoadGame()
| void G_LoadGame |
( |
char * |
name | ) |
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◆ G_PlayDemo()
| void G_PlayDemo |
( |
char * |
name | ) |
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◆ G_RecordDemo()
| void G_RecordDemo |
( |
char * |
name | ) |
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◆ G_Responder()
◆ G_SaveGame()
| void G_SaveGame |
( |
int |
slot, |
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char * |
description |
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) |
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◆ G_ScreenShot()
| void G_ScreenShot |
( |
void |
| ) |
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◆ G_SecretExitLevel()
| void G_SecretExitLevel |
( |
void |
| ) |
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◆ G_Ticker()
◆ G_TimeDemo()
| void G_TimeDemo |
( |
char * |
name | ) |
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◆ G_VanillaVersionCode()
| int G_VanillaVersionCode |
( |
void |
| ) |
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◆ G_WorldDone()
| void G_WorldDone |
( |
void |
| ) |
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◆ vanilla_demo_limit
◆ vanilla_savegame_limit
| int vanilla_savegame_limit |
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extern |