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Functions | Variables
g_game.h File Reference
#include "doomdef.h"
#include "d_event.h"
#include "d_ticcmd.h"
Include dependency graph for g_game.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

void G_DeathMatchSpawnPlayer (int playernum)
 
void G_InitNew (skill_t skill, int episode, int map)
 
void G_DeferedInitNew (skill_t skill, int episode, int map)
 
void G_DeferedPlayDemo (char *demo)
 
void G_LoadGame (char *name)
 
void G_DoLoadGame (void)
 
void G_SaveGame (int slot, char *description)
 
void G_RecordDemo (char *name)
 
void G_BeginRecording (void)
 
void G_PlayDemo (char *name)
 
void G_TimeDemo (char *name)
 
boolean G_CheckDemoStatus (void)
 
void G_ExitLevel (void)
 
void G_SecretExitLevel (void)
 
void G_WorldDone (void)
 
void G_BuildTiccmd (ticcmd_t *cmd, int maketic)
 
void G_Ticker (void)
 
boolean G_Responder (event_t *ev)
 
void G_ScreenShot (void)
 
void G_DrawMouseSpeedBox (void)
 
int G_VanillaVersionCode (void)
 

Variables

int vanilla_savegame_limit
 
int vanilla_demo_limit
 

Function Documentation

◆ G_BeginRecording()

void G_BeginRecording ( void  )

◆ G_BuildTiccmd()

void G_BuildTiccmd ( ticcmd_t *  cmd,
int  maketic 
)

◆ G_CheckDemoStatus()

boolean G_CheckDemoStatus ( void  )

◆ G_DeathMatchSpawnPlayer()

void G_DeathMatchSpawnPlayer ( int  playernum)

◆ G_DeferedInitNew()

void G_DeferedInitNew ( skill_t  skill,
int  episode,
int  map 
)

◆ G_DeferedPlayDemo()

void G_DeferedPlayDemo ( char *  demo)

◆ G_DoLoadGame()

void G_DoLoadGame ( void  )

◆ G_DrawMouseSpeedBox()

void G_DrawMouseSpeedBox ( void  )

◆ G_ExitLevel()

void G_ExitLevel ( void  )

◆ G_InitNew()

void G_InitNew ( skill_t  skill,
int  episode,
int  map 
)

◆ G_LoadGame()

void G_LoadGame ( char *  name)

◆ G_PlayDemo()

void G_PlayDemo ( char *  name)

◆ G_RecordDemo()

void G_RecordDemo ( char *  name)

◆ G_Responder()

boolean G_Responder ( event_t *  ev)

◆ G_SaveGame()

void G_SaveGame ( int  slot,
char *  description 
)

◆ G_ScreenShot()

void G_ScreenShot ( void  )

◆ G_SecretExitLevel()

void G_SecretExitLevel ( void  )

◆ G_Ticker()

void G_Ticker ( void  )

◆ G_TimeDemo()

void G_TimeDemo ( char *  name)

◆ G_VanillaVersionCode()

int G_VanillaVersionCode ( void  )

◆ G_WorldDone()

void G_WorldDone ( void  )

Variable Documentation

◆ vanilla_demo_limit

int vanilla_demo_limit
extern

◆ vanilla_savegame_limit

int vanilla_savegame_limit
extern