char * description
Definition d_main.c:941
int map
Definition d_mode.c:31
int episode
Definition d_mode.c:30
skill_t
Definition d_mode.h:80
struct drm_crtc struct drm_plane struct drm_plane const struct drm_crtc_funcs const char * name
Definition drm_crtc.h:1242
boolean G_Responder(event_t *ev)
Definition g_game.c:733
void G_LoadGame(char *name)
Definition g_game.c:1539
void G_RecordDemo(char *name)
Definition g_game.c:2010
void G_WorldDone(void)
Definition g_game.c:1494
void G_ExitLevel(void)
Definition g_game.c:1328
void G_DeathMatchSpawnPlayer(int playernum)
Definition g_game.c:1223
void G_SecretExitLevel(void)
Definition g_game.c:1335
void G_DeferedInitNew(skill_t skill, int episode, int map)
Definition g_game.c:1699
boolean G_CheckDemoStatus(void)
Definition g_game.c:2248
void G_PlayDemo(char *name)
void G_BeginRecording(void)
Definition g_game.c:2058
void G_Ticker(void)
Definition g_game.c:854
void G_ScreenShot(void)
Definition g_game.c:1296
void G_DeferedPlayDemo(char *demo)
Definition g_game.c:2107
void G_TimeDemo(char *name)
Definition g_game.c:2220
void G_SaveGame(int slot, char *description)
Definition g_game.c:1602
void G_InitNew(skill_t skill, int episode, int map)
Definition g_game.c:1728
void G_DoLoadGame(void)
Definition g_game.c:1548
void G_DrawMouseSpeedBox(void)
int vanilla_demo_limit
Definition g_game.c:231
int vanilla_savegame_limit
Definition g_game.c:230
void G_BuildTiccmd(ticcmd_t *cmd, int maketic)
Definition g_game.c:322
int G_VanillaVersionCode(void)
Definition g_game.c:2040