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| void | P_SetPsprite (player_t *player, int position, statenum_t stnum) |
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| void | P_CalcSwing (player_t *player) |
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| void | P_BringUpWeapon (player_t *player) |
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| boolean | P_CheckAmmo (player_t *player) |
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| void | P_FireWeapon (player_t *player) |
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| void | P_DropWeapon (player_t *player) |
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| void | A_WeaponReady (player_t *player, pspdef_t *psp) |
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| void | A_ReFire (player_t *player, pspdef_t *psp) |
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| void | A_CheckReload (player_t *player, pspdef_t *psp) |
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| void | A_Lower (player_t *player, pspdef_t *psp) |
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| void | A_Raise (player_t *player, pspdef_t *psp) |
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| void | A_GunFlash (player_t *player, pspdef_t *psp) |
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| void | A_Punch (player_t *player, pspdef_t *psp) |
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| void | A_Saw (player_t *player, pspdef_t *psp) |
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| void | A_FireMissile (player_t *player, pspdef_t *psp) |
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| void | A_FireBFG (player_t *player, pspdef_t *psp) |
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| void | A_FirePlasma (player_t *player, pspdef_t *psp) |
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| void | P_BulletSlope (mobj_t *mo) |
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| void | P_GunShot (mobj_t *mo, boolean accurate) |
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| void | A_FirePistol (player_t *player, pspdef_t *psp) |
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| void | A_FireShotgun (player_t *player, pspdef_t *psp) |
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| void | A_FireShotgun2 (player_t *player, pspdef_t *psp) |
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| void | A_FireCGun (player_t *player, pspdef_t *psp) |
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| void | A_Light0 (player_t *player, pspdef_t *psp) |
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| void | A_Light1 (player_t *player, pspdef_t *psp) |
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| void | A_Light2 (player_t *player, pspdef_t *psp) |
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| void | A_BFGSpray (mobj_t *mo) |
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| void | A_BFGsound (player_t *player, pspdef_t *psp) |
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| void | P_SetupPsprites (player_t *player) |
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| void | P_MovePsprites (player_t *player) |
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