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XenevaOS
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#include <stdio.h>#include "i_system.h"#include "z_zone.h"#include "m_random.h"#include "doomdef.h"#include "p_local.h"#include "sounds.h"#include "st_stuff.h"#include "hu_stuff.h"#include "s_sound.h"#include "doomstat.h"
Macros | |
| #define | STOPSPEED 0x1000 |
| #define | FRICTION 0xe800 |
Functions | |
| void | G_PlayerReborn (int player) |
| void | P_SpawnMapThing (mapthing_t *mthing) |
| boolean | P_SetMobjState (mobj_t *mobj, statenum_t state) |
| void | P_ExplodeMissile (mobj_t *mo) |
| void | P_XYMovement (mobj_t *mo) |
| void | P_ZMovement (mobj_t *mo) |
| void | P_NightmareRespawn (mobj_t *mobj) |
| void | P_MobjThinker (mobj_t *mobj) |
| mobj_t * | P_SpawnMobj (fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) |
| void | P_RemoveMobj (mobj_t *mobj) |
| void | P_RespawnSpecials (void) |
| void | P_SpawnPlayer (mapthing_t *mthing) |
| void | P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z) |
| void | P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, int damage) |
| void | P_CheckMissileSpawn (mobj_t *th) |
| mobj_t * | P_SubstNullMobj (mobj_t *mobj) |
| mobj_t * | P_SpawnMissile (mobj_t *source, mobj_t *dest, mobjtype_t type) |
| void | P_SpawnPlayerMissile (mobj_t *source, mobjtype_t type) |
Variables | |
| int | test |
| mapthing_t | itemrespawnque [ITEMQUESIZE] |
| int | itemrespawntime [ITEMQUESIZE] |
| int | iquehead |
| int | iquetail |
| fixed_t | attackrange |
| #define FRICTION 0xe800 |
| #define STOPSPEED 0x1000 |
| void G_PlayerReborn | ( | int | player | ) |
| void P_CheckMissileSpawn | ( | mobj_t * | th | ) |
| void P_ExplodeMissile | ( | mobj_t * | mo | ) |
| void P_MobjThinker | ( | mobj_t * | mobj | ) |
| void P_NightmareRespawn | ( | mobj_t * | mobj | ) |
| void P_RemoveMobj | ( | mobj_t * | mobj | ) |
| void P_RespawnSpecials | ( | void | ) |
| boolean P_SetMobjState | ( | mobj_t * | mobj, |
| statenum_t | state | ||
| ) |
| void P_SpawnMapThing | ( | mapthing_t * | mthing | ) |
| mobj_t * P_SpawnMissile | ( | mobj_t * | source, |
| mobj_t * | dest, | ||
| mobjtype_t | type | ||
| ) |
| mobj_t * P_SpawnMobj | ( | fixed_t | x, |
| fixed_t | y, | ||
| fixed_t | z, | ||
| mobjtype_t | type | ||
| ) |
| void P_SpawnPlayer | ( | mapthing_t * | mthing | ) |
| void P_SpawnPlayerMissile | ( | mobj_t * | source, |
| mobjtype_t | type | ||
| ) |
| void P_XYMovement | ( | mobj_t * | mo | ) |
| void P_ZMovement | ( | mobj_t * | mo | ) |
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extern |
| int iquehead |
| int iquetail |
| mapthing_t itemrespawnque[ITEMQUESIZE] |
| int itemrespawntime[ITEMQUESIZE] |
| int test |