= {
}
#define NULL
Definition actypes.h:561
#define CC_DEMON
Definition d_englsh.h:678
#define CC_ZOMBIE
Definition d_englsh.h:674
#define CC_ARACH
Definition d_englsh.h:683
#define CC_PAIN
Definition d_englsh.h:684
#define CC_LOST
Definition d_englsh.h:679
#define CC_ARCH
Definition d_englsh.h:687
#define CC_HELL
Definition d_englsh.h:681
#define CC_MANCU
Definition d_englsh.h:686
#define CC_SHOTGUN
Definition d_englsh.h:675
#define CC_SPIDER
Definition d_englsh.h:688
#define CC_REVEN
Definition d_englsh.h:685
#define CC_HERO
Definition d_englsh.h:690
#define CC_BARON
Definition d_englsh.h:682
#define CC_HEAVY
Definition d_englsh.h:676
#define CC_IMP
Definition d_englsh.h:677
#define CC_CACO
Definition d_englsh.h:680
#define CC_CYBER
Definition d_englsh.h:689
@ MT_FATSO
Definition info.h:1168
@ MT_BRUISER
Definition info.h:1175
@ MT_SERGEANT
Definition info.h:1172
@ MT_UNDEAD
Definition info.h:1165
@ MT_HEAD
Definition info.h:1174
@ MT_BABY
Definition info.h:1180
@ MT_SKULL
Definition info.h:1178
@ MT_KNIGHT
Definition info.h:1177
@ MT_CHAINGUY
Definition info.h:1170
@ MT_TROOP
Definition info.h:1171
@ MT_CYBORG
Definition info.h:1181
@ MT_SHOTGUY
Definition info.h:1162
@ MT_POSSESSED
Definition info.h:1161
@ MT_PLAYER
Definition info.h:1160
@ MT_VILE
Definition info.h:1163
@ MT_PAIN
Definition info.h:1182
@ MT_SPIDER
Definition info.h:1179