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XenevaOS
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#include "doomdef.h"#include "dstrings.h"#include "sounds.h"#include "deh_main.h"#include "deh_misc.h"#include "doomstat.h"#include "m_random.h"#include "i_system.h"#include "am_map.h"#include "p_local.h"#include "s_sound.h"#include "p_inter.h"
Macros | |
| #define | BONUSADD 6 |
Functions | |
| boolean | P_GiveAmmo (player_t *player, ammotype_t ammo, int num) |
| boolean | P_GiveWeapon (player_t *player, weapontype_t weapon, boolean dropped) |
| boolean | P_GiveBody (player_t *player, int num) |
| boolean | P_GiveArmor (player_t *player, int armortype) |
| void | P_GiveCard (player_t *player, card_t card) |
| boolean | P_GivePower (player_t *player, int power) |
| void | P_TouchSpecialThing (mobj_t *special, mobj_t *toucher) |
| void | P_KillMobj (mobj_t *source, mobj_t *target) |
| void | P_DamageMobj (mobj_t *target, mobj_t *inflictor, mobj_t *source, int damage) |
Variables | |
| int | maxammo [NUMAMMO] = {200, 50, 300, 50} |
| int | clipammo [NUMAMMO] = {10, 4, 20, 1} |
| #define BONUSADD 6 |
| boolean P_GiveAmmo | ( | player_t * | player, |
| ammotype_t | ammo, | ||
| int | num | ||
| ) |
| boolean P_GiveWeapon | ( | player_t * | player, |
| weapontype_t | weapon, | ||
| boolean | dropped | ||
| ) |
| int clipammo[NUMAMMO] = {10, 4, 20, 1} |
| int maxammo[NUMAMMO] = {200, 50, 300, 50} |