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XenevaOS
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#include <stdio.h>#include "z_zone.h"#include "m_misc.h"#include "m_random.h"#include "deh_main.h"#include "i_swap.h"#include "i_system.h"#include "w_wad.h"#include "g_game.h"#include "r_local.h"#include "s_sound.h"#include "doomstat.h"#include "sounds.h"#include "v_video.h"#include "wi_stuff.h"
Classes | |
| struct | point_t |
| struct | anim_t |
Macros | |
| #define | NUMEPISODES 4 |
| #define | NUMMAPS 9 |
| #define | WI_TITLEY 2 |
| #define | WI_SPACINGY 33 |
| #define | SP_STATSX 50 |
| #define | SP_STATSY 50 |
| #define | SP_TIMEX 16 |
| #define | SP_TIMEY (SCREENHEIGHT-32) |
| #define | NG_STATSY 50 |
| #define | NG_STATSX (32 + SHORT(star->width)/2 + 32*!dofrags) |
| #define | NG_SPACINGX 64 |
| #define | DM_MATRIXX 42 |
| #define | DM_MATRIXY 68 |
| #define | DM_SPACINGX 40 |
| #define | DM_TOTALSX 269 |
| #define | DM_KILLERSX 10 |
| #define | DM_KILLERSY 100 |
| #define | DM_VICTIMSX 5 |
| #define | DM_VICTIMSY 50 |
| #define | ANIM(type, period, nanims, x, y, nexttic) |
| #define | SP_KILLS 0 |
| #define | SP_ITEMS 2 |
| #define | SP_SECRET 4 |
| #define | SP_FRAGS 6 |
| #define | SP_TIME 8 |
| #define | SP_PAR ST_TIME |
| #define | SP_PAUSE 1 |
| #define | SHOWNEXTLOCDELAY 4 |
Typedefs | |
| typedef void(* | load_callback_t) (char *lumpname, patch_t **variable) |
Enumerations | |
| enum | animenum_t { ANIM_ALWAYS , ANIM_RANDOM , ANIM_LEVEL } |
| #define ANIM | ( | type, | |
| period, | |||
| nanims, | |||
| x, | |||
| y, | |||
| nexttic | |||
| ) |
| #define DM_KILLERSX 10 |
| #define DM_KILLERSY 100 |
| #define DM_MATRIXX 42 |
| #define DM_MATRIXY 68 |
| #define DM_SPACINGX 40 |
| #define DM_TOTALSX 269 |
| #define DM_VICTIMSX 5 |
| #define DM_VICTIMSY 50 |
| #define NG_SPACINGX 64 |
| #define NG_STATSX (32 + SHORT(star->width)/2 + 32*!dofrags) |
| #define NG_STATSY 50 |
| #define NUMEPISODES 4 |
| #define NUMMAPS 9 |
| #define SHOWNEXTLOCDELAY 4 |
| #define SP_FRAGS 6 |
| #define SP_ITEMS 2 |
| #define SP_KILLS 0 |
| #define SP_PAR ST_TIME |
| #define SP_PAUSE 1 |
| #define SP_SECRET 4 |
| #define SP_STATSX 50 |
| #define SP_STATSY 50 |
| #define SP_TIME 8 |
| #define SP_TIMEX 16 |
| #define SP_TIMEY (SCREENHEIGHT-32) |
| #define WI_SPACINGY 33 |
| #define WI_TITLEY 2 |
| typedef void(* load_callback_t) (char *lumpname, patch_t **variable) |
| enum animenum_t |
| void WI_checkForAccelerate | ( | void | ) |
| void WI_drawAnimatedBack | ( | void | ) |
| void WI_drawDeathmatchStats | ( | void | ) |
| void WI_drawEL | ( | void | ) |
| void WI_Drawer | ( | void | ) |
| void WI_drawLF | ( | void | ) |
| void WI_drawNetgameStats | ( | void | ) |
| void WI_drawNoState | ( | void | ) |
| int WI_drawNum | ( | int | x, |
| int | y, | ||
| int | n, | ||
| int | digits | ||
| ) |
| void WI_drawOnLnode | ( | int | n, |
| patch_t * | c[] | ||
| ) |
| void WI_drawPercent | ( | int | x, |
| int | y, | ||
| int | p | ||
| ) |
| void WI_drawShowNextLoc | ( | void | ) |
| void WI_drawStats | ( | void | ) |
| void WI_drawTime | ( | int | x, |
| int | y, | ||
| int | t | ||
| ) |
| void WI_End | ( | void | ) |
| int WI_fragSum | ( | int | playernum | ) |
| void WI_initAnimatedBack | ( | void | ) |
| void WI_initDeathmatchStats | ( | void | ) |
| void WI_initNetgameStats | ( | void | ) |
| void WI_initNoState | ( | void | ) |
| void WI_initShowNextLoc | ( | void | ) |
| void WI_initStats | ( | void | ) |
| void WI_initVariables | ( | wbstartstruct_t * | wbstartstruct | ) |
| void WI_loadData | ( | void | ) |
| void WI_slamBackground | ( | void | ) |
| void WI_Start | ( | wbstartstruct_t * | wbstartstruct | ) |
| void WI_Ticker | ( | void | ) |
| void WI_unloadData | ( | void | ) |
| void WI_updateAnimatedBack | ( | void | ) |
| void WI_updateDeathmatchStats | ( | void | ) |
| void WI_updateNetgameStats | ( | void | ) |
| void WI_updateNoState | ( | void | ) |
| void WI_updateShowNextLoc | ( | void | ) |
| void WI_updateStats | ( | void | ) |