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XenevaOS
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#include <math.h>#include "z_zone.h"#include "deh_main.h"#include "i_swap.h"#include "m_argv.h"#include "m_bbox.h"#include "g_game.h"#include "i_system.h"#include "w_wad.h"#include "doomdef.h"#include "p_local.h"#include "s_sound.h"#include "doomstat.h"
Macros | |
| #define | MAX_DEATHMATCH_STARTS 10 |
Functions | |
| void | P_SpawnMapThing (mapthing_t *mthing) |
| void | P_LoadVertexes (int lump) |
| sector_t * | GetSectorAtNullAddress (void) |
| void | P_LoadSegs (int lump) |
| void | P_LoadSubsectors (int lump) |
| void | P_LoadSectors (int lump) |
| void | P_LoadNodes (int lump) |
| void | P_LoadThings (int lump) |
| void | P_LoadLineDefs (int lump) |
| void | P_LoadSideDefs (int lump) |
| void | P_LoadBlockMap (int lump) |
| void | P_GroupLines (void) |
| void | P_SetupLevel (int episode, int map, int playermask, skill_t skill) |
| void | P_Init (void) |
Variables | |
| int | numvertexes |
| vertex_t * | vertexes |
| int | numsegs |
| seg_t * | segs |
| int | numsectors |
| sector_t * | sectors |
| int | numsubsectors |
| subsector_t * | subsectors |
| int | numnodes |
| node_t * | nodes |
| int | numlines |
| line_t * | lines |
| int | numsides |
| side_t * | sides |
| int | bmapwidth |
| int | bmapheight |
| short * | blockmap |
| short * | blockmaplump |
| fixed_t | bmaporgx |
| fixed_t | bmaporgy |
| mobj_t ** | blocklinks |
| byte * | rejectmatrix |
| mapthing_t | deathmatchstarts [MAX_DEATHMATCH_STARTS] |
| mapthing_t * | deathmatch_p |
| mapthing_t | playerstarts [MAXPLAYERS] |
| #define MAX_DEATHMATCH_STARTS 10 |
| sector_t * GetSectorAtNullAddress | ( | void | ) |
| void P_GroupLines | ( | void | ) |
| void P_Init | ( | void | ) |
| void P_LoadBlockMap | ( | int | lump | ) |
| void P_LoadLineDefs | ( | int | lump | ) |
| void P_LoadNodes | ( | int | lump | ) |
| void P_LoadSectors | ( | int | lump | ) |
| void P_LoadSegs | ( | int | lump | ) |
| void P_LoadSideDefs | ( | int | lump | ) |
| void P_LoadSubsectors | ( | int | lump | ) |
| void P_LoadThings | ( | int | lump | ) |
| void P_LoadVertexes | ( | int | lump | ) |
| void P_SetupLevel | ( | int | episode, |
| int | map, | ||
| int | playermask, | ||
| skill_t | skill | ||
| ) |
| void P_SpawnMapThing | ( | mapthing_t * | mthing | ) |
| mobj_t** blocklinks |
| short* blockmap |
| short* blockmaplump |
| int bmapheight |
| fixed_t bmaporgx |
| fixed_t bmaporgy |
| int bmapwidth |
| mapthing_t* deathmatch_p |
| mapthing_t deathmatchstarts[MAX_DEATHMATCH_STARTS] |
| line_t* lines |
| node_t* nodes |
| int numlines |
| int numnodes |
| int numsectors |
| int numsegs |
| int numsides |
| int numsubsectors |
| int numvertexes |
| mapthing_t playerstarts[MAXPLAYERS] |
| byte* rejectmatrix |
| sector_t* sectors |
| seg_t* segs |
| side_t* sides |
| subsector_t* subsectors |
| vertex_t* vertexes |